About Me
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I’m a junior game programmer and designer from Germany with a Bachelor of Science in Games Programming. I’ve worked on developing both 2D and 3D games, where I specialize in creating core systems like mission frameworks, save systems, inventories, and item databases, as well as AI systems using Pathfinding, Behavior Trees, and Finite State Machines. I also love diving into interactive mechanics, from quick-time events to complex player interactions, and experimenting with shader development to elevate visual quality.
Throughout my projects, I've taken on lead programming roles, collaborating with artists, sound designers, writers, voice actors, and other talented team members to bring worlds to life. I’ve had the chance to write storylines, design dialogue systems with player-driven choices, and even direct voice performances to help craft immersive and engaging experiences.
I’m always eager to push creative and technical boundaries, whether that means polishing core gameplay systems or refining narrative details.
Here, you’ll find highlights from my work and some personal projects I’ve enjoyed diving into.
Skills
5+ years
2+ years
< 2 years
1 year
< 1 year

C#
C++
JavaScript
PHP
HLSL
GLSL
Unity Engine
Unreal Engine
Visual Studio
Git/GitHub
Unity Collab
Shader Graph
Blender
Audacity
Projects
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Game Jams
